Video games are no longer a fringe form of entertainment. Gaming is now one of the largest media industries globally, generating more revenue than film and music combined, with technological advances expanding what games can offer and creating new sub-sectors such as esports.
One of the companies at the centre of that growth is Epic Games, creator of Fortnite and the Unreal Engine.
Below we cover the details that matter if you are considering investing: company background, valuation, competitors, and what is known about a potential Epic Games IPO.
What is Epic Games?
Epic Games is a video game developer and publisher founded in 1991, originally as Potomac Computer Systems. Founder and current CEO Tim Sweeney moved the company from his parents’ house in Potomac to Cary, North Carolina in 1999, renaming it Epic Games.
Two achievements define the company:
- The Unreal Engine, technology powering a large share of major game titles and increasingly used outside gaming – in film and television production, architecture, automotive design, and simulation;
- Fortnite, one of the largest games in the world by player count and revenue.
Epic does not maintain a large catalogue of titles, concentrating instead on a small number of major products. Because it also licenses the underlying engine technology, it faces less pressure than conventional publishers to release games continuously – a structurally different business model worth understanding if you are assessing it as an investment.
After moving from PC to console games, Epic shifted toward a games-as-a-service model, leading to a partnership with Tencent, which acquired 40% of Epic Games for roughly $330 million in 2012.
In April 2022, Epic raised $2 billion – $1 billion each from Sony and KIRKBI (the Lego family holding company) – at a valuation of approximately $31.5 billion, to fund growth and metaverse development.
Fortnite and the app store dispute
The shift to games-as-a-service proved well judged. Fortnite, released in 2017, became a substantial commercial success built on a free-to-play model with in-game purchases, and its scale enabled Epic to launch its own digital storefront, the Epic Games Store.
In 2020, Epic deliberately circumvented Apple’s in-app payment
Epic Games Key Company Facts
| Founded | 1991 |
| Headquarters | Cary, North Carolina (US) |
| Sector | Media and entertainment |
| Industry | Video games |
| Founder and CEO | Tim Sweeney |
| Major shareholders | Tim Sweeney (controlling stake), Tencent (~40%), Sony, KIRKBI |
| Number of employees | 4,500+ |
| IPO status | No IPO announced or filed |
| Total funding | $6.4 billion |
| Last disclosed valuation | $31.5 billion (April 2022) |
Epic Games Company Statistics
Below is a breakdown of some key information, including Epic Games’s revenue, gross income, Fortnite stats, games lineup, and top competitors.
Epic Games gross worldwide revenue
| Year | Gross revenue (USD) |
| 2018 | $5.6 billion |
| 2019 | $4.2 billion |
| 2020 | $5.1 billion |
| 2021* | $5.8 billion |
| 2022* | $6.3 billion |
| 2023* | $6.5 billion |
| 2024* | $6.8 billion |
| 2025* | $7.2 billion |
Source: Statista. Figures marked with an asterisk (*) are estimates derived from third-party modelling rather than company disclosures.
An important caveat when reading these numbers: Epic Games is privately held and does not publish financial statements. Only the 2018 to 2020 figures derive from disclosures made during litigation with Apple, where internal documents entered the public record. Everything from 2021 onward is modelled by third parties, and the smooth year-on-year progression those estimates show is itself a sign of modelling rather than measurement – real gaming revenues rarely move that evenly.
Treat the trend as indicative and the individual figures as approximations. Should Epic ever file for an IPO, the S-1 registration statement would provide the first audited financials the public has seen.
Epic Games gross worldwide income
| Year | Gross income (USD) |
| 2018 | $3.7 billion |
| 2019 | $1.8 billion |
| 2020* | $1.7 billion |
| 2021* | $1.2 billion |
| 2022* | $711 million |
| 2023* | $344 million |
| 2024* | $412 million |
| 2025* | $460 million |
Source: Statista. Figures marked with an asterisk (*) are third-party estimates rather than company disclosures.
This table is worth reading alongside the revenue figures above, since the two move in opposite directions. While gross revenue rose from $5.6 billion in 2018 to an estimated $7.2 billion in 2025, gross income fell from $3.7 billion to roughly $460 million over the same period – a decline of nearly 90%.
That divergence reflects Epic’s heavy investment in the Epic Games Store, developer revenue sharing, free game giveaways, and metaverse development, alongside the substantial cost of its litigation against Apple and Google. It also explains the roughly 870 job cuts announced in September 2023, when Tim Sweeney acknowledged the company had been spending well beyond its earnings.
For anyone assessing Epic as a potential investment, this is the central tension: a business with strong and growing top-line revenue that has been deliberately unprofitable while building out its platform ambitions.
Epic Games registered worldwide Fortnite users
| Date | Registered Fortnite users |
| August 2017 | 1 million |
| December 2017 | 30 million |
| January 2018 | 45 million |
| June 2018 | 125 million |
| November 2018 | 200 million |
| March 2019 | 250 million |
| March 2020 | 350 million |
| 2021 | 390 million |
| March 2023 | 500 million |
| December 2024 | 650 million |
| 2025* | 700 million+ |
Source: Statista, Active Player. *Estimate. These are cumulative registered accounts rather than active players – a distinction worth keeping in mind, since registered accounts only ever increase while active player numbers fluctuate. Epic reports monthly active users separately and at far lower levels.
Epic Games Fortnite revenue
| Year | Fortnite revenue (USD) |
| 2018 | $5.4 billion |
| 2019 | $3.7 billion |
| 2020 | $5.1 billion |
| 2021 | $5.8 billion |
| 2022 | $4.4 billion |
| 2023 | $5.63 billion |
| 2024 | $5.3 billion |
| 2025* | $5.6 billion |
Source: *Estimate. Figures are third-party estimates, as Epic does not publish segment revenue.
The concentration risk here is significant. Fortnite alone accounts for the large majority of Epic’s total revenue, meaning the company’s performance is closely tied to a single title in an industry where player preferences shift quickly. Revenue has also plateaued rather than grown since 2021, fluctuating between roughly $4.4 billion and $5.8 billion.
Epic’s response has been to diversify – expanding the Unreal Engine into film, architecture, and automotive design, and building out the Epic Games Store as a platform business. Whether that succeeds in reducing dependence on Fortnite is arguably the key question for any future valuation.
Epic Games lineup
Epic’s catalogue, past and present, includes:
- Fortnite – the company’s flagship title and primary revenue source;
- Rocket League – acquired through the purchase of Psyonix in 2019;
- Fall Guys – acquired through Mediatonic in 2021;
- Unreal Tournament – the series that established Epic’s reputation, now discontinued;
- Gears of War – created by Epic, with the franchise sold to Microsoft in 2014;
- Infinity Blade – a mobile series, since delisted;
- Battle Breakers and Rumbleverse – both discontinued.
Worth noting how short this list is relative to Epic’s scale. Several titles are discontinued and Gears of War no longer belongs to Epic. The business rests far more on Fortnite, the Unreal Engine, and the Epic Games Store than on a broad games catalogue – which is why comparing Epic to traditional publishers like EA or Ubisoft misreads what the company actually is.
Epic Games’ competitors
Epic competes across three distinct areas, which is worth separating since few companies compete with it on all fronts:
Game development and publishing:
- Electronic Arts (EA);
- Riot Games (owned by Tencent);
- Ubisoft;
- Take-Two Interactive, including Rockstar Games and Zynga;
- Activision Blizzard (acquired by Microsoft in 2023);
- Capcom.
Game engines, where the Unreal Engine competes principally with Unity (NYSE: U) and in-house engines built by larger publishers.
Digital storefronts, where the Epic Games Store competes with Steam (Valve), the dominant PC platform, alongside the Apple App Store and Google Play on mobile.
Note that Electronic Arts agreed to a $55 billion take-private deal in 2025, backed by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners – the largest leveraged buyout on record. If completed, that removes one of the few remaining pure-play listed gaming companies from public markets, which is relevant context for anyone hoping to invest in the sector.
When is the Epic Games IPO date?
There is no announced IPO date, no filing, and no indication that one is imminent.
Epic has raised capital comfortably from private investors including Tencent, Sony, KIRKBI, and Disney, which invested $1.5 billion in 2024 for an equity stake. With access to funding on those terms, the company faces no pressure to list.
Tim Sweeney has also spoken publicly against going public, arguing that quarterly reporting obligations would constrain the long-term decisions he wants to make – and Epic’s recent financials illustrate the point, with the company deliberately running at minimal profit while investing in its store and platform ambitions. That is a strategy public market investors would likely question.
Sweeney retains a controlling stake, which means the decision rests with him rather than with outside shareholders. Barring a change of position, an Epic Games IPO does not appear likely in the near term.
How to invest and buy shares after an Epic Games IPO
If Epic ever lists, its shares would be available through any broker offering US equities. Interactive Brokers and eToro are two well-regarded options with competitive pricing.
Worth stating plainly: there is currently no way to buy Epic Games shares, and any platform claiming otherwise should be treated with caution. Pre-IPO share offerings for private companies are a common vector for fraud.
Two indirect routes do exist. Tencent holds roughly 40% of Epic and is publicly traded in Hong Kong, while Sony holds a stake and trades on the Tokyo Stock Exchange and as an ADR in the US. Both give partial exposure, though Epic represents a small fraction of either company’s business.
1# Interactive Brokers
Interactive Brokers at a glance
Founded in 1978, Interactive Brokers gives access to 170+ markets in 36+ countries across stocks, bonds, ETFs, forex, funds, commodities, options, futures, and cryptocurrencies, including small-cap companies that many brokers do not cover.
If Epic lists, here is how you would buy shares through Interactive Brokers:
- Open an account with Interactive Brokers;
- Deposit funds;
- Search for the stock once listed – no ticker symbol exists at present;
- Place your order, choosing the order type that suits (market, limit, or stop);
- Monitor the position as part of your wider portfolio.
Bear in mind that newly listed shares are frequently volatile in early trading, and a limit order gives you price control that a market order does not.
For more, see our full Interactive Brokers review.
2# eToro
eToro at a glance
52% of retail CFD accounts lose money.
Founded in 2007, eToro serves over 40 million users worldwide and is known for its social and copy trading features. It offers stocks, ETFs, forex, commodities, cryptocurrencies, and CFDs, and has been listed on NASDAQ (ticker: ETOR) since May 2025.
If Epic lists, here is how you would buy shares through eToro:
- Open an account with eToro (52% of retail CFD accounts lose money.);
- Go to the Markets page and select Stocks;
- Search for the stock once listed and select Trade;
- Select Buy;
- Enter the amount you want to invest or the number of shares;
- Ensure leverage is set to X1 – anything higher means you are trading a CFD rather than owning the shares, with overnight financing costs and amplified losses;
- Set a take-profit or stop-loss level if you want to automate an exit;
- Select Open Trade.
Note that eToro charges a $1 commission per stock trade in most markets, applied on both opening and closing a position, while ETFs are commission-free.
For more, see our in-depth eToro review.
Bottom line on investing in Epic Games
Epic Games is one of the more interesting private companies in entertainment, but the practical position for investors is straightforward: you cannot buy Epic Games shares, and no IPO has been announced or filed.
The indirect routes are Tencent, which holds around 40%, and Sony, which holds a smaller stake – though Epic is a modest component of both businesses. Some gaming and esports ETFs hold listed peers, but none provides direct Epic exposure.
If Epic did eventually list, the considerations would be these:
- Fortnite concentration: the title generates the large majority of revenue and has plateaued rather than grown since 2021;
- Profitability: gross income has fallen sharply as Epic has invested heavily in its store and platform. That may prove strategically sound, but public markets typically reward it poorly;
- Unreal Engine: arguably the strongest asset, with expanding use in film, architecture, and automotive design well beyond gaming;
- Regulatory wins: the successful litigation against Apple and Google materially improves Epic’s mobile economics and its store’s competitive position.
Epic has historically concentrated on one franchise at a time and has shown it can pivot when a product cycle ends. Whether the Unreal Engine and the Epic Games Store can eventually carry the business independently of Fortnite is the question any valuation would rest on.
For now, this remains a company to follow rather than to invest in.
FAQs
What is an IPO?
The acronym stands for ‘Initial Public Offering’, it’s a process used by large private companies to raise additional capital. This is done to further invest in the growth of the business or even pay off debt. An IPO creates public awareness, putting the company under the spotlight. Timing of an IPO is crucial for a company if it wants to maximise its capital-raising potential and increase its valuation due to demand from investors and the market.
Is Epic Games owned by Tencent?
Partly. It’s estimated that Tencent owns 40% of Epic Games.
Who owns Epic Games?
Tencent owns 40%, founder and CEO Tim Sweeney owns roughly 28%, Sony owns 4.9%, Kirkbi owns 3%, and the rest of the 24.1% is not fully known.
Is Epic Games public or private?
Right now, it’s private.
Where is Epic Games located?
The company has headquarters in Cary, North Carolina (US).
Is Epic Games going to IPO?
Hopefully, but it has not officially confirmed any plans to list the company.
Is Epic Games publicly traded?
Not right now. Epic Games is still a private company. But after the Epic Games IPO, it will become a listed company, and shares will be publicly traded on a stock exchange.
What is the stock ticker for Epic Games?
There’s no confirmed stock ticker for Epic Games right now.
Can you invest in Epic Games now?
Not at the moment. After the company is listed on a stock exchange after its IPO, you will be able to buy Epic Games stock.
What is the IPO price for Epic Games?
This won’t be known until very close to the initial public offering, when the underwriters and investment banks agree on a price.





